a. Traditional Chinese version of "Elf Story" & "Astrology Kingdom" & "Dark Night Tribe"
b. "Dark Frontier" & "Mirror Mirror" & "Kingdom Sinking" Simplified version
Various game accessories:
"Elf Story": rule book, 4 elf-shaped meebao, scoreboard, card list 4, 13 witch city cards , 14 human city cards , 27 town cards, 54 elf cards ( 16 for the flower elf, and 54 elf cards for the other elves). 2 photos).
"Astrology Kingdom": rule book, 60 game cards (19 each for the sun, moon, and polar star, 3 eclipses).
"Dark Night Clan": rule book, 8 location cards, 52 player cards .
"Dark Frontier": Rule book, 40 Fragment Cards, 4 Dark Forest Cards , 20 Border Cards, 18 Prop Cards , 5 tutu-shaped Mee-Boom, 2 Rabbit Mee-Boom , 20 Check Marks, 30 Crystal Emeralds .
"Mirror Mirror": rule book, 54 dream cards, 12 character cards , 52 miracle cards, turn markers.
"Kingdom Sinking": Rule Book, Codex Card 5, Lifeboat Card 5, Relic Card 85 (Bronze Coin 4. Silver Coin 6. Gold Coin 5. Demonic Statue 8. Ancient Manuscript 8. Relic Fragment 9. Great Statue 8. Demonic Contract 4 .Sage 3.Priest 1.Fossil 7.Ocean 22).
Game introduction:
"Elf Story"
It is a game that combines elements of "The God of the Dead", "The Doctor's Journey" and DBG.
Obtain story cards by constantly exploring the city of witches and humans (flop cards). The story resources obtained can be used to rescue the elves, but be careful and wary of the various enemies you encounter during the exploration. They will cause various problems to you. harm. During the game, players need to make full use of the skills of various elves, shuttle back and forth between humans and the witch city, and obtain more story cards to rescue more elves and obtain more scores. The elves obtained in each round will provide some abilities, allowing you to have a certain sense of operation when fighting for luck. There is no direct interaction as cruel as "The God of the Dead". If you think "The God of the Dead" is too cruel, you can try it instead. This one.
"Astrology Nation"
It plays a lot like "Tauren" or "Flood Alarm/Running Tide", but with the added mechanism of drafting cards, players can know which cards appear in the deck, and can make some reasonable calculations accordingly. , so that you can have more chances of winning. The design of the loss card is very much like a sure-win trump card, but it does not guarantee victory. The timing of the card is very important. In addition to counting your own cards, you also have to count your opponent's cards, and you also have to count your opponent's way of playing cards, which makes the game very interesting. In addition, the card surface is very beautiful and the quality of the cards themselves is also very good. It is very enjoyable to play. You can play it game after game. It is really a good board game that is highly recommended for novices! ────A fun puzzle board game with a table
"Dark Night Clan"
It is a psychological game of light and dark. The several cards that everyone can play openly and the cards that can only be played secretly at various locations are the same as others. Therefore, one must judge their possible actions based on other people's actions at a certain point in time, and from this Play a quadratic game or even a tertiary game. The rules are not difficult and the pace is fast, and everyone's intrigue is quite fun. One of the more obvious shortcomings is that the cards that everyone plays in different "areas" on the table need to be kept until the end of the game and then announced and settled uniformly, so there will be more and more cards on the table and there will be no waste cards. The position must be accurate, but there will always be players who want to check the previously played cards, causing the table to become increasingly chaotic. But despite its flaws, it's a good game overall. ───Transparent river crab Jiujiu
"Dark Frontier"
This is a game where you collect scrolls and find the Garden of Eden by moving around the map. The map is composed of border cards and will gradually expand as you move and explore. You can use any number of prop cards during a round, and you can also trade with players in the same position. Once you reach the Garden of Eden and have 8 different scrolls at the same time, you win the game. Each border card and prop card has different effects that can be matched. It is an easy and interesting exploration game.
"Mirror Mirror"
This is a set-collection deception game. In the game, the better you perform, the more you can deceive your opponent. For people who are not good at lying, just do it before others do it. Player variable abilities also affect your end-game score, and character card abilities are also very unique.
"Kingdom Sinks"
This is a game of action point allocation and risk control. You have to collect as many relics as possible on the island and escape before the island sinks. The island is composed of ruin cards and the ocean. As the round progresses, there will be more and more ocean cards, which will create a sense of tension as you try to weigh whether to get an extra relic to get more points, or to rush to the island before it sinks. get away.
Except for the first round, you will have 3 action points in each round. By consuming action points, you can add the collected relics to your hand (at least 1 card must be taken in each round), and consume currency to exchange for scriptures or lifeboats. Boats serve three purposes:
1. You can use the boat to carry away the treasure.
2. Escape from the island on a lifeboat and escape from the game (obtain survival points).
3. Ignore the lifeboat (abandon it) and continue to stay on the island to collect treasures.
There are also various cards with different effects for you to use in the game. It is really a challenge to escape perfectly before the island sinks. Because islands usually sink faster than we think (laughs...)