《狼人殺》術語逐個睇 10大術語 唔識你就Out!
W WongDavis

"Werewolf" terminology, look at the top 10 terms one by one, you will be out if you don't understand it!

Feb 22, 2024

"Please close your eyes when it gets dark" I believe everyone is familiar with the sentence. This sentence is exactly the sentence that must appear in the "Werewolf" game. Werewolf is one of the common games in parties. It can be started as long as there are enough people, cards and someone to host the game, so it is often played at parties. Werewolf killing is easy to learn but difficult to master. If you want to play it like a master, you have to learn the game terminology. Learning the terminology of werewolf killing will make you handy in the game, and you will not be exposed or eliminated all at once.

Game categories: cards, camp, strategy, reasoning, group games

Number of players: 6-12 people

game introduction

A werewolf will devour a player at night, and the game alternates between day and night. The villagers collect information through speeches during the day, analyze the content of the player's speech, try to find the werewolf, and vote before the end of the day. Execute a player and eliminate him from the game. At the beginning of the game, the villagers do not know any information. Only some divine functions activate skills to check whether the character is a good person or a werewolf, and the werewolves know each other from the beginning. The host (God) serves as the middle character of the game. The biggest fun and feature of the game is to use words and expressions to deceive other people. The general gameplay is that the villagers must get rid of all the werewolves to win or the werewolf camp must kill all the villagers on the field to win. The game will adapt as different characters or factions are added.

Gameplay

The game generally requires 6 to 12 players and 1 host. There are two stages in the game that progress alternately, namely "night" and "day". The moderator is responsible for distributing character identities, handling player character skills, and announcing alternate day and night phases. Before the game starts, each player will be assigned a character, and all players will not know their identity. Characters are divided into two opposing camps: the "good guys" and the "werewolf" camps.

There will be unskilled "civilians" and skilled "clergy" in the "good guys" camp. The "Good Guys" camp needs to leave messages on players' expressions and words during the speech phase during the day to distinguish between the good guys and werewolves in the village. Clerics need to make good use of their skills. On the one hand, they must carefully protect themselves to avoid being eliminated by werewolves too early.

Since the "werewolf" camp has a small number of people, they have to sneak into the good guys' camp during the day to confuse the public and make the good guys suspicious of each other. In the dark, choose to kill good players. The "Werewolf" camp needs to eliminate all civilians or clergy to win. After each night, the day phase begins. All surviving players will take turns speaking, and one player will be voted out after everyone has finished speaking. There are many ways to play Werewolf, and there are different ways to play according to different scenarios. For example, the number of characters will increase with the number of people.

Werewolf game character

good guys camp

  1. Civilians: Also known as "villagers", they have no skills and need to close their eyes throughout the night phase. Players suspected of being werewolves are expelled by voting based on the information obtained during the day phase.
  2. Seer: A clerical character who can check the camp of a surviving player every night and report information to the good guys through speeches during the day.
  3. Witch: A clergy character who has an antidote and a poison. When the antidote is not used, she can know who is being killed and decide whether to save the player. The witch can learn about the werewolf suspects from the information told by other players and poison them. Skills cannot be activated after the object dies. Antidote and poison cannot be used on the same night.
  4. hunter:
  5. Guard: You can choose to designate a player every night and choose to protect yourself from werewolves. The guard can choose not to guard. However, guards cannot guard the same player for two consecutive nights. If a player is killed by a werewolf and the guards and witches protect him and use antidote at the same time, the player will still die. Guardian cannot block the witch's poison.
  6. Knight: You can reveal your identity at any time before the daytime referendum and choose a player for a duel. In a duel with a werewolf, the werewolf is judged dead and goes directly into the night. The wolf king who dies in a duel with a knight cannot activate his skills. If the knight chooses to duel with a good guy, he will be sentenced to death (as an apology), and the discussion will continue during the day.

werewolf camp

  1. Werewolf: During the night stage, you can open your eyes to meet your teammates and silently signal to choose the target to kill. Werewolves can choose not to kill any players during the night phase (empty knife) or commit suicide (self-kill). During the day, he sneaks into the village and plays the role of a good guy to confuse the public. The werewolf can choose to announce the role card to self-eliminate (self-destruct) at any time during the day, forcing it to enter the night phase, and will be eliminated at the end of the night phase.
  2. Wolf King: In addition to being affected by skills, when eliminated in any other way, he can activate skills to take away any player. When the Wolf King is present, neither the hunter nor the Wolf King's elimination activation skills will reveal their identities.
  3. White Wolf King: Self-destructs during the day, and can activate skills and take away any player. The character has no last words after launching the skills, and neither does the player killed by the skills.
  4. Snow Wolf: Kill with other werewolves with their eyes open during the night phase. The clergy of the good camp cannot determine that it is a werewolf, but a duel between a knight and a snow wolf will determine the death of the snow wolf.

Top 10 common gaming terms:

  1. Jin Shui: The prophet is a character in the good camp after testing.
  2. Silver Water: The person the witch saves with the antidote at night
  3. Water bag: When you suspect a player, throw a water bag to him, which is to suspect and target that player.
  4. Knife: The act of a werewolf hunting a player at night
  5. Self-Knife: A werewolf commits suicide, usually to deceive a witch into antidote/confuse the public.
  6. Pass: Statement at the end of a speech (Pass)
  7. Jump: Jump out and claim that you are a certain identity, but it may not necessarily be true.
  8. Dark jump: implying that one is a certain identity
  9. Returning votes: calling on everyone to vote for someone together, often seen in returning votes for the last position
  10. Self-destruct and take away: White Wolf King activates his skills to take away any player on the field

You can refer to the speaking skills in "Werewolf Game"

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