Risk
A tabletop game based on war, with 2 to 5 players playing against each other.
Participants learned from the game experience how important strategy and luck are to the success or failure of a war.
The game process reflects the psychology of countries developing armaments in the real world.
Each participant rolls a dice, with the one with the highest number going first, and then in clockwise order.
At the beginning of the game, the contestants will take turns placing a soldier on an area to indicate their occupation of the area until all the soldiers are released.
The number of soldiers each participant receives is based on the number of participants. For example, if there are 6 people, each person can get 20 units, if there are 5 people, each person can get 25 units, if there are 4 people, each person can get 30 units, and so on. After the occupation is completed, players take turns to launch military operations.
When all territory is lost, the contestant leaves. The ultimate goal of the game is to occupy all 42 regions, that is, to defeat all opponents.
But this can take a long time to complete, so sometimes the requirements are lowered, such as just occupying 24 areas, or completing specific tasks. The game set comes with task cards. Before the game starts, each participant draws one as his task.